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« Juni 2008 | News Startseite | April 2008 » 20 Mai 2008D&D 4: Keep on the ShadowfellNeu:
H1 Keep on the Shadowfell D&D Adventure Bruce Cordell and Mike Mearls An introductory 4th Edition D&D adventure for characters of levels 1-3 The town of Winterhaven stands watch over a ruined keep that was once a bastion of good in the realm. This keep overlooks the Shadow Rift, a dark scar in the world that was once a gateway to the Shadowfell but has been dormant for many years. Now, an evil cleric of Orcus, Demon Lord of the Undead, seeks to re-open the gate, and the only thing standing in his way is a small yet determined band of heroes. Keep on the Shadowfell is an exciting Dungeons & Dragons adventure designed for characters of levels 1–3. It includes three double-sided poster maps suitable for use with D&D Miniatures. Bei uns im Shop. Star Wars: Threats of the GalaxyNeu:
Threats of the Galaxy A Compendium of Creatures and Villains by Gary Astleford, Eric Cagle, Robert J. Schwalb, John Snead, Patrick Stutzman, and Rodney Thompson This beautifully illustrated book gives Gamemasters ready-to-play game statistics, tactics, and encounter ideas for more than 140 creatures, droids, and characters from the SW universe. The various threats presented in this book are drawn from the SW feature films and the Expanded Universe of SW comics, video games, and novels. GMs designing their own SW adventures need to look no further than this book for encounters to challenge heroes of every level. Bei uns im Shop. Ende Mai: Kiss of the Succubus: DaevaErscheint voraussichtlich zum 28.5.2008:
Kiss of the Succubus: Daeva Death has never looked so good Love them or hate them, the Daeva are the ones you die for. Tempters and priests, madonnas and horrors, these vampires feed on the blood and vices of the World of Darkness — and feed well. From the best parties to the worst parts of town, be seduced by the beautiful among the Damned. For the Succubi, a good-looking corpse is only the first step in the Danse Macabre. • Trace the history of the Daeva — from their first chilling nights in Sumeria to the sticky heat of modern cities. • Tune into the Cacaphony, the underground journalism of the Kindred. Find out what it takes to stay on the cutting edge of the Masquerade... and why that edge is cutting deeper than ever. • Experience the Daeva through the "writing" of the living and the dead from around the world. Players and readers are drawn into a World of Darkness that's more frightening every night. • New Merits, bloodlines, Discipline powers, and clan secrets that every Vampire: The Requiem player will want to have. A Clan book for Vampire: The Requiem™ Bei uns im Shop.
Eintrag von Andrea um 15:26 Uhr (Permalink)
Bearbeitet am: 20 Mai 2008 15:33 Kategorien: Ankuendigungen 14 Mai 2008D&D Game Day am 7. JuniDiesen Termin unbedingt vormerken: 7. Juni 2008 Weltweiter D&D Game Day
D&D Game Day Wie schon im Jahr zuvor findet auch in diesem Jahr wieder der große Weltweite D&D Game Day statt, bei dem überall auf der Welt D&D Spieler und solche die es gerne werden wollen zusammen kommen und ein vorbereitetes kurzes Abenteuer spielen. Jeder Spieler der teilnimmt darf auch einige Goodies mit nach Hause nehmen. In diesem Jahr sind auch alle Leute die teilnehmen garantiert Neueinsteiger, denn der diesjährige D&D Game Day steht ganz im Zeichen der 4. Edition von D&D die ja am 6. Juni erscheint. Also eine prima Gelegenheit für alle, einmal die neuen D&D Regeln auszuprobieren und dabei viel Spaß zu haben. Eine Voranmeldung zur Teilnahme ist nicht nötig. Bringt einfach nur gute Laune mit. Informationen zu dieser und weiteren Veranstaltungen bei uns im Laden findet ihr immer in unserem Kalender. D&D 4. Edition erscheint am 6. Juni 2008Diesen Termin sollten sich alle D&D Fans schon einmal vormerken: Am 6. Juni 2008 erscheinen die neuen D&D 4. Edition Grundregelwerke:
Player’s Handbook The first of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game. The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master. The Player’s Handbook presents the official Dungeons & Dragons Roleplaying Game rules as well as everything a player needs to create D&D characters worthy of song and legend: new character races, base classes, paragon paths, epic destinies, powers, magic items, weapons, armor, and much more.
Dungeon Master’s Guide The second of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game. The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master. The Dungeon Master’s Guide gives the Dungeon Master helpful tools to build exciting encounters, adventures, and campaigns for the 4th Edition Dungeons & Dragons Roleplaying Game, as well as advice for running great game sessions, ready-to-use traps and non-player characters, and more. In addition, it presents a fully detailed town that can serve as a starting point for any D&D game.
Monster Manual The third of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game. The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master. The Monster Manual presents more than 300 official Dungeons & Dragons Roleplaying Game monsters for all levels of play, from aboleth to zombie. Each monster is illustrated and comes with complete game statistics and tips for the Dungeon Master on how best to use the monster in D&D encounters.
Alle drei Bücher könnt ihr natürlich schon jetzt bei uns im Shop vorbestellen. 13 Mai 2008Pathfinder Chronicles: Classic Monsters RevisitedJetzt erhältlich:
Pathfinder Chronicles: Classic Monsters Revisited Pathfinder and the Rise of the Runelords Adventure Path famously reimagined goblins, detailing their culture, mannerisms, and tactics in a way that made a boring old monster one of the most hotly discussed foes in fantasy roleplaying. Now, the minds that bring you Pathfinder have applied the same method to ten "classic" monsters, providing complete ecological discussions and adventure ideas involving orcs, ogres, goblins, hobgoblins, trolls, bugbears, and more in this lavishly illustrated, full-color 64-page overview that is both fun to read and fun to use at the gaming table. Designed for use with the Pathfinder Chronicles campaign setting but easily portable to any fantasy campaign, Classic Monsters Revisited is a resource gamers can turn to again and again. Bei uns im Shop. Pathfinder #8—Curse of the Crimson Throne Chapter 2: "Seven Days to the Grave"Jetzt lieferbar:
Pathfinder #8—Curse of the Crimson Throne Chapter 2: "Seven Days to the Grave" The civil unrest in Korvosa has been dealt with, only to be replaced by a far more deadly and insidious threat. A horrific disease that leaves its dead deformed and faceless sweeps through the streets of Korvosa, death borne on the wind and steeped in the stones. Mass graves crowd the outer walls and plague doctors stalk the streets in a desperate attempt to prevent the sickness from spreading, yet is there something more to the plague than meets the eye? This volume contains supplementary rules for handling large-scale urban disasters such as plagues and famines, and also presents a detailed exploration of Abadar, the god of cities and wealth. Several new monsters associated with sickness and disease round out the bestiary. Pathfinder is Paizo Publishing's 96-page, perfect-bound, full-color softcover Adventure Path book printed on high-quality paper that releases in a monthly volume. Each volume is brought to you by the same staff which brought you Dragon and Dungeon magazines for over five years. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Because Pathfinder uses the Open Game License, it is 100% compatible with the world's most popular fantasy roleplaying game. Bei uns im Shop. Exalted: Dreams of the First AgeJetzt erhältlich:
Exalted: Dreams of the First Age Details Creation at the height of the First Age. Features everything players and Storytellers need to generate First Age Exalted characters, including high-Essence Charms for each Exalt type. Complete with stats for prominent Exalted of the period. An alternate setting for use with Exalted Second Edition. Dreams of the First Age is a boxed set featuring the world of Exalted as it appeared during the wondrous golden era predating the Great Contagion and the Usurpation. Bei uns im Shop. Mage: Grimoire of GrimoiresJetzt lieferbar:
Mage: Grimoire of Grimoires Words of Power Hidden within the covers of innocuous books, written in fire on pages of brass, uttered in ancient tongues on mysterious recordings — the power of the Supernal can be trapped in physical form. For those who unlock the secrets of the grimoires, great majesty and great peril await. Grimoire of Grimoires includes: • 18 new grimoires offering great power and great danger • New spells, legacies and blessings conferred by these works of power • Peculiar new grimoire forms, from a popular fantasy series to a black metal album A Chronicle Book for Mage: The Awakening™ Bei uns im Shop. 03 Mai 2008Elyrion GrundregelwerkJetzt erhältlich:
Elyrion - Erbe der Titanen Das Hardcover Grundregelwerk enthält alles was Sie benötigen um actionreiche und spannende Abenteuer in der fantastischen und gefährlichen Welt von Elyrion zu erleben. 13 unterschiedliche Völker, ausgestattet mit speziellen Fähigkeiten und doch ausgewogen, heroische Gaben und Schwächen, mehr als 80 mächtige Talente, 4 unterschiedliche Spielarten der Magie, weit über 100 Zauber, einzigartige priesterliche Fähigkeiten, mentale Disziplinen und eine freie Charakterentwicklung, erlauben es Ihnen, einzigartige Helden zu entwickeln. Dazu fördern ein modernes, flexibles Fertigkeitensystem und ein schnelles, taktisches Kampfsystem mit allgemeinen, vorbereitenden und finalen Kampfmanövern, actionreiche und cinematische Spielabende, mit wilden Verfolgungsjagden und spannenden Kämpfen, egal ob am Boden oder in der Luft. Dutzende von Monstern und Kreaturen, technomantische Fahrzeuge, Implantate, Waffen, Kriegsmaschinen, magische Relikte, göttliche Talismane, eine umfangreiche Weltenbeschreibung, eine atmosphärische Historie, ein erstes Abenteuer und vieles mehr unterstützen die Spielleiterin bei ihrer Arbeit. Erleben Sie, was es heißt mit dem Blut der Titanen geboren zu sein. Erleben Sie was es heißt, ein Held zu sein ... Elyrion - Erbe der Titanen Grundregelwerk 313 Seiten, Hardcover Bei uns im Shop. Ratten! GrundregelwerkNeu auf dem Rollenspielmarkt:
Willkommen in der Welt von Ratten!, dem Rollenspiel, bei dem die Spieler in das Fell einer Ratte schlüpfen und in der Rattenburg (ein verlassenes Kaufhaus) allerlei Abenteuer erleben kann. Obwohl die Spielercharaktere in diesem Rollenspiel natürlich stark vermenschlicht sind – wer will schon echte Tiere spielen? -, sind sie trotzdem Ratten: sie laufen nicht auf zwei Beinen, sie besitzen keinen Daumen und sie können nicht besonders gut kochen. Die Ratten leben in klanähnlichen Gruppierungen – die Rotten – in den Abteilungen des ehemaligen Kaufhauses verteilt. Im Moment herrscht Frieden, aber das war nicht immer so und die Gefahr, dass alte Feindschaften zwischen den Rotten wieder auflodern, liegt immer in der Luft. Ratten! Grundregelwerk 72 Seiten, Softcover, Vollfarbe Bei uns im Shop. |
